2024-0320-2240 Can We Experience Compassion through Play
- type of notes
#LiteratureNotes
#ToBeArchived
Slip-box
To be fleeting notes
Fleeting
To be literature notes (Understanding)
L-Origin
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Unorthodox indie game
- Console 1st -> Mobile 1st
- 40+ inch TV with surrounding sound -> 7-in phone mono/ no sound
- Controller -> Touch screen
- AAA publisher -> Self publish
- 7 years
- Pivot after 4 years
- Freemium
- Linear narrative -> Social theme park
- Polished masterpiece -> monthly new content
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Unexpected marketing results compare with traditional console game
- America, Europe -> Asia
- 4m -> 160m downloads
- 85% male -> 70% female
- Core gamer -> all ages
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Achieved project goal
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For the same dream for 16 years
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不同年龄的情绪来源
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Console game
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需要区分 interactivity 和 cinematic
- Final fantasy 动人的部分都是 cinematic 的
- Gameplay 部分则不那么动人
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Journey 在体会动人故事的同时也在玩
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为 non-gamer & gamer 而做的游戏
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Over 3 billion gamers
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Respected?
- 过去的媒介也经历过这样的时期
- 手绘动漫的转变时期
- 白雪公主动画片
- CGI 的转变契机
- 玩具总动员
- 玩具总动员
- 手绘动漫的转变时期
- 过去的媒介也经历过这样的时期
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迪士尼的目标 - 4 quadrant
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陈星汉的目标是让游戏工业被积极地接受
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类型化游戏让大家被分隔 大家没法一起玩
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手机让人们能被联系在一起
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Sky's emotional goal
- North star
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Inspiration
- 2012 Christmas week
- Beijing
- 3 IGN editor email - GOTY
- Feel the passion and love they expressed
- Genuinely connected
- Not alone
- Human connection
- Overwhelming gratitude
- Flower - nature
- Journey - life
- Sky - gratitude
- Vulnerability leads to human connection
- Social behavior came from survival instinct
- 弱小才会想要联结
- Awe & vulnerability
- 渺小让人想要联结
- 2012 Christmas week
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有了力量就想要破坏
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渺小才会让人联系起来 让敌人更强
- 牺牲自己来让别人继续
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Differences between sky and journey
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陈星汉 Jenova 认为浪漫主义的核心就是抓住真挚的感情
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Interactive romanticism
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Emotion from monetization
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付费模式
- We are proud paying for our loved ones
- 但是单纯的给予是不存在的,不然会变成一种被迫和强制
- 只有拥有之后还自愿给予才珍贵
- We are proud paying for our loved ones
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Don't mix friendship felt disgusting
- 一个人不能撑伞,所以一定要两个人,但随便找个人打开伞之后,离开就让对方变成了工具
- 不能强迫玩家交友,要让他们自愿去做
- 一个人不能撑伞,所以一定要两个人,但随便找个人打开伞之后,离开就让对方变成了工具
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斯坦福监狱实验 Stanford prison experiment
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The role that people have in a situation has a significant Effect on their behavior - 身份影响行为
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Effect of innate personality is weaker than the external Situation - 先天人格的影响弱于外部情况
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Without accountability, many people will do evil if given Power - 如果没有问责制,许多人一旦获得权力就会为非作歹。
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道德感不会被代入游戏世界
- 所以尽可能只提供积极的反馈
- 所以尽可能只提供积极的反馈
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需要有问责制
- Two chat seats only
- 先让好朋友看留言,然后再推给公众
- Two chat seats only
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L-My Words
L-Zotero citation key
https://gdcvault.com/play/1028065/Can-We-Experience-Compassion-through
To be permanent notes (Complete Ideas)
P-Self Explained Sentences
P-Connection
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support
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against
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relevant
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